Nintendo’s E3 2006 press conference

LOS ANGELES, May 9, 2006 — Anyone can tell you how video games look. Nintendo wants you to experience how they can feel.
Today Nintendo unveils the next leap in gaming by demonstrating its upcoming Wii™ home console, which lets users manipulate action on their television screens through the precise, life-like motion of the Wii Remote.
Continuing Nintendo’s long tradition of developing highly innovative products that redefine the standards for the industry, Wii (pronounced “we”) will allow players to “feel” games in a way never known before: the adrenaline of a tennis match, the thrill of making an airplane bank or the rush of gripping the wheel of a speeding truck. The control scheme is simple enough that everyone, no matter what their prior gaming experience, can use it with ease and will want to try it.
“Not only is Wii compelling to current game players, but it also will entice new players with new experiences,” explains Nintendo President Satoru Iwata. “To expand the total number of game players, we must make our experience both friendlier and more compelling. With Wii, it is.”
Iwata made his comments during Nintendo’s annual media briefing in Los Angeles prior to the start of the Electronic Entertainment Expo (E3) global video game trade show. Thanks to Nintendo’s leadership in innovation, Wii will challenge conventional thinking and will be a disruptive element in the video game industry.
Players manipulate their games through the motion of the remote control-like Wii Remote, which also includes a built-in speaker. In a four-player tennis game shown during Nintendo’s media briefing, the Wii Remote became a virtual tennis racket, from the vibration of the hit to the sound of the ball. The Wii Remote’s sensors are delicate enough to enable players to hit straight, add slice or put top spin on the ball.
Depending on the game, the Wii Remote could be a weapon, a baseball bat or an airplane. The applications are limited only by imagination. The Nunchuk controller attachment also includes a motion sensor, a development that suggests additional creative possibilities for this dual control system: Games could involve the use of a sword in one hand and a shield in the other. Or a clamp and a scalpel. Or a pair of boxing gloves.
A new, immersive playing experience represents the most important factor to keep the industry healthy and growing. For more than a year, Nintendo has demonstrated living examples of how this strategy continues to work to the benefit of players, Nintendo and the marketplace. New interfaces can change the gaming landscape almost overnight, as evidenced by the success of the hand-held Nintendo DS™ system. To date, more than 16 million units have sold through to gamers of all types. Between now and the end of 2006, more than 100 new, envelope-pushing games will launch for the system to continue the tremendous momentum it enjoys worldwide.
Wii will be available in the fourth quarter of 2006 and priced affordably for the mass market. It will feature a very quick startup, silent operation and low power consumption. These elements make the “sleepless” WiiConnect24 experience possible. Users never need to turn it off. The combination of the new interface, including the Wii Remote, the Virtual Console and WiiConnect24 (which takes advantage of the console’s low power consumption) represents a true leap forward in gaming.

Duration : 1:5:25


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25 Responses to “Nintendo’s E3 2006 press conference”

  1. @milkygear Mm-hmm. …
    @milkygear Mm-hmm. :-) Nothing gimmicky about the Wiimote. I said it as soon as they displayed it at the 2005 Tokyo Game Show: Wii is the Future of Gaming. And now XBox 360 & PS3 are doing their best to catchup with Nintendo’s industry-wide Revolution. Only thing is…they will fail. Their motion-controllers are add-ons not central to the design of the console & more importantly their audience is one that picked them to ESCAPE the Wii. But they had to do it. It was inevitable. Wii is the Future.

  2. @johnlucas1: I’ll …
    @johnlucas1: I’ll remember that next time I play my xbox and wonder why I dont have to rely on gimmicky motion control bullshit, OH WAIT.

  3. brentcoltsfan on March 6th, 2010 at 10:06 am

    uh hello Super …
    uh hello Super mario galaxy??? or do u mean the day the wii came out?

  4. yup
    yup

  5. @techdude93: …
    @techdude93: Nintendo abandoned no one. They abandoned Nintendo. The so-called hardcore are just curmudgeons who don’t like change. Unfortunately for them for this medium to survive it must always be ready to change. And it must also continue seeking to reach new audiences. There’s a reason why those who buy into this “hardcore” nonsense couldn’t run a successful company & Nintendo continues breaking record after record. Nintendo won. That’s why Microsoft & Sony are trying to copycat.

  6. peruanoxsiempre on March 6th, 2010 at 10:06 am

    e3 04 then e3 09 am …
    e3 04 then e3 09 am i right?

  7. 2004
    2004

  8. e3 06
    e3 06

  9. wich was the best …
    wich was the best e3 then?

  10. people keep saying …
    people keep saying Nintendo has abandon the hardcore and is instead only focusing on casuals so not true yes they are appealing to casuals but they’re also still giving us quality games from them and 3rd party’s so how is that abandoning us

  11. but 09 was kick ass
    but 09 was kick ass

  12. e3 09 = 2nd best
    e3 09 = 2nd best

  13. 4. at the end when …
    4. at the end when it shows 2010 the missile count is 3/25 so could that be the target release date(AKA march 25th?)btw I’m only guessing so that might be wrong

  14. well there are …
    well there are clues in the trailer for metroid other M showing possible things in it
    1. other M rearranged is Mother as in Mother Brain
    2.Mother Brain kills a metroid that is just over samus’s head,kinda like the end of super metroid
    3.her commanding officer is still alive so that means that it takes place between super metroid and metroid fusion (btw metroid actually has a timeline)

  15. they’re saying 2010 …
    they’re saying 2010 is supposed to be even better

  16. Holy shit.. that …
    Holy shit.. that was by far the best e3 ever.

    Now we have the vitality sensor to get our hopes for… wtf…

  17. the only good game …
    the only good game on launch was Zelda…

  18. BryanBlazekid on March 6th, 2010 at 10:06 am

    well super Mario …
    well super Mario Galaxy2 Metroid Other M heart gld soul silver golden sun and new zelda yea 2010 gonna be awesome

  19. That was easily …
    That was easily Nintendo’s best E3 in recent years.. Hopefully they will deliver at E3 2010

  20. supermario222 on March 6th, 2010 at 10:06 am

    Yea i was waiting …
    Yea i was waiting for that game but i hear it came out on other side of the world i’m surprice Nintendo of America did not bring it to the USA

  21. Project hammer was …
    Project hammer was cancleed :{ and no reggie does not suck@!

  22. TheInstinctsWithin on March 6th, 2010 at 10:06 am

    Foot fetish?
    Foot fetish?

  23. might buy zelda …
    might buy zelda spirit track, i have zelda ph, reason why i might, is becouse of i really dont like that link use train to travel.

    kingdom heart d/2 are in store now.

    : by the way i have look back on some older nintendo e3 movies, and what happent to the nintendo that show alot of new game each year? like 04, prime 2,zelda tp, also ds with ds games, new gba games,starfox game,pikmin 2,animal crossing, re 4,mario party 6,geist,odami, m.m

  24. is day 2 on here?
    is day 2 on here?

  25. feet vitalyti …
    feet vitalyti sensor lmao xD!

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